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	<title>Jan van der Crabben</title>
	<link>http://www.vandercrabben.com</link>
	<description>Game Designer &#38; Ludologist</description>
	<lastBuildDate>Tue, 30 Jun 2009 09:06:53 +0000</lastBuildDate>
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	<item>
		<title>The Blizzard Principle</title>
		<description>It is no news that Blizzard produces some of the best-selling games ever made. World of Warcraft probably broke every games-related record there is, and Starcraft is still played, ten years after its release.

I believe this is due to what I like to call The Blizzard Principle. The way Blizzard ...</description>
		<link>http://www.vandercrabben.com/?p=42</link>
			</item>
	<item>
		<title>Empire is released!</title>
		<description>The game I have been working on for almost three years, Empire: Total War, is finally released. We've already had some amazing previews and reviews, and the response on the forums is really good as well. </description>
		<link>http://www.vandercrabben.com/?p=28</link>
			</item>
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		<title>Performed Intimacy in Virtual Worlds</title>
		<description>I have had the pleasure to present a paper on intimacy in MMORPGs at the Intimacy conference at Goldsmiths's College. In essence, I argue that intimacy in MMORPGs is not to be dismissed as play, but rather to be seen as a meaningful form of social interaction. It's generally an ...</description>
		<link>http://www.vandercrabben.com/?p=30</link>
			</item>
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		<title>War in Virtual Worlds</title>
		<description>I just got back from the GAMES 2006 conference in Portalegre, Portugal (a really beautiful place). There I presented my MA Thesis as a shorter paper, examining whether war exists in MMORPG and what we could learn from it. The abstract:
Most online games let players fight each other, but this ...</description>
		<link>http://www.vandercrabben.com/?p=34</link>
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