Game Designer & Ludologist
It is no news that Blizzard produces some of the best-selling games ever made. World of Warcraft probably broke every games-related record there is, and Starcraft is still played, ten years after its release.
I believe this is due to what I like to call The Blizzard Principle. The way Blizzard approaches game making allows them to create perfectly polished games that sell like hot cakes. The principle consists of three rules of game development that I think we can clearly attribute to Blizzard:
While many other game companies struggle to get their game published on time, riddled with bugs and barely balanced, Blizzard manages to publish perfectly balanced games. Because they save time on programing the engine, and they don’t come up with novel design principles, they can push design balance and polish to the extreme. They’ve nailed simple systems that everybody can understand, and they then spend loads and loads of time on balancing and making the game accessible.
Combine that with very low minimum specs, and you’ve got a seller. Everybody can play it, both in terms of hardware and in terms of understanding the game principle: It’s familiar design, presented in an accessible way, and honed to be pure fun.
Whether this is a good business model for everyone is of course debatable… I would say it would be a sad world if everyone was doing it. Nonetheless it’s important to understand how they do things.
Jan van der Crabben is a game designer whose work includes Empire: Total War as well as mods for Civilization III & IV. He is also very interested in academic game studies and has published papers on the subject.
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